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Overview

August 2016 - April 2020

DigiPen Institute of Technology, Redmond, USA
Bachelor of Science in Computer Science in Real-Time Interactive Simulation (Minor in Mathematics)

December 2013 - December 2015

National Service Term
Singapore Armed Forces (3rd Sergeant, Military Police Command)

January 2011 -
December 2013

Junior College, GCE A Levels
St Andrews Junior College Singapore

Profile: CV

My Skills

Software and development pipelines I got to know while making custom game engines.

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Visual Studios

The primary IDE I use. I also use Spyder when programming in Python and Intellji for Java.

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C/C++/C#

The primary languages I use to develop software

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OpenGL

Our game engines use OpenGL for its graphics pipeline. Currently learning how to implement Vulkan support.

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Tiny XML 2

I use this API for serializing data

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Unity

I used Unity to develop an online multiplayer mobile game as well as for inspiration for implementing features. It is an amazing engine

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FMOD

Our game engines use FMOD's low level API. I am also familiar with Musescore and Mixcraft for composing basic tracks.

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Maya

I am familiar with Maya and Substance Painter as these are the tools we used to create, animate and texture our game assets.

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Python

I am familiar with python as I used it for my machine learning modules. I also learnt SQL for our database courses.

Profile: Clients
Profile: Work
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