Overview
August 2016Â - April 2020
DigiPen Institute of Technology, Redmond, USA
Bachelor of Science in Computer Science in Real-Time Interactive Simulation (Minor in Mathematics)
December 2013Â - December 2015
National Service Term
Singapore Armed Forces (3rd Sergeant, Military Police Command)
January 2011 -
December 2013
Junior College, GCE A Levels
St Andrews Junior College Singapore
My Skills
Software and development pipelines I got to know while making custom game engines.
Visual Studios
The primary IDE I use. I also use Spyder when programming in Python and Intellji for Java.
C/C++/C#
The primary languages I use to develop software
OpenGL
Our game engines use OpenGL for its graphics pipeline. Currently learning how to implement Vulkan support.
Tiny XML 2
I use this API for serializing data
Unity
I used Unity to develop an online multiplayer mobile game as well as for inspiration for implementing features. It is an amazing engine
FMOD
Our game engines use FMOD's low level API. I am also familiar with Musescore and Mixcraft for composing basic tracks.
Maya
I am familiar with Maya and Substance Painter as these are the tools we used to create, animate and texture our game assets.
Python
I am familiar with python as I used it for my machine learning modules. I also learnt SQL for our database courses.